Interesting, gave it a try, got a few better rounds out of it, though nowhere near being able to complete it.
Roughly what percentage should be solvable? (With no reliance on chance, that is, with the unknown cards) I feel there are many unsolvable, at least the initial position of kings (beyond which it is difficult to reconstruct the stack further as the king needs to go into an empty stack) seem to matter.
The shuffling of the cards is completely random and winning is a combo of luck with good cards + skill when planning what card to move.
"Roughly what percentage should be solvable? " - I'm not sure I understand the question.
But to give a rough estimate on how hard this game is. I got the first playable version ready last summer (2023), so a bit over a year ago. I've played this almost daily since and only managed to finish it once.
When I was testing my finishing animations, I had a debug version of only 1 deck (the full game has 2 decks), and then I was able to finish 7/10 games, so it was very easy.
With "what percentage" I meant that starting games with completely random layout, over a long time, assuming an ideal player, what percentage would be solved. So far for you it looks like this would be ~0.25% (1 solved out of 400 games assuming 1 game played / day).
Played Spider Solitaire with 4 suits? This game seems quite similar to that (10 piles, 2 decks, same card placement rules), in a different arrangement, with more cards revealed, however since all are laid down at the start, there are no opportunities to build before taking on more cards 10 at a time.
Got a decent run today, but... There weren't many options left there!
I maybe found a bug, not sure about it though as I only got surprised by the effect. I think I had an ace of hearts under a king of hearts onto which I stacked up hearts. When dragging in the '2', it was gone, leaving the other ace of hearts I was planning to put atop there for me, killing the run.
This is similar to spider solitaire, because it was inspired by it :)
I used to play spider daily but found the vanilla version too easy. So to make it more difficult I would at the beginning of a new game deal the leftover cards until there were only enough for 2 more rounds and I always thought the fun began when I had 1 free slot on the table. After years of this I started wishing I could just start with the setting where all cards are dealt and I have free slots on the table.
So that is the origin story of this game.
And thanks for the bug report. I don't currently have any plans on updating this, but if I do I'll try to fix it.
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Interesting, gave it a try, got a few better rounds out of it, though nowhere near being able to complete it.
Roughly what percentage should be solvable? (With no reliance on chance, that is, with the unknown cards) I feel there are many unsolvable, at least the initial position of kings (beyond which it is difficult to reconstruct the stack further as the king needs to go into an empty stack) seem to matter.
Hi,
The shuffling of the cards is completely random and winning is a combo of luck with good cards + skill when planning what card to move.
"Roughly what percentage should be solvable? " - I'm not sure I understand the question.
But to give a rough estimate on how hard this game is. I got the first playable version ready last summer (2023), so a bit over a year ago. I've played this almost daily since and only managed to finish it once.
When I was testing my finishing animations, I had a debug version of only 1 deck (the full game has 2 decks), and then I was able to finish 7/10 games, so it was very easy.
Huh, that sounds like not a huge percentage :)
With "what percentage" I meant that starting games with completely random layout, over a long time, assuming an ideal player, what percentage would be solved. So far for you it looks like this would be ~0.25% (1 solved out of 400 games assuming 1 game played / day).
Played Spider Solitaire with 4 suits? This game seems quite similar to that (10 piles, 2 decks, same card placement rules), in a different arrangement, with more cards revealed, however since all are laid down at the start, there are no opportunities to build before taking on more cards 10 at a time.
Got a decent run today, but... There weren't many options left there!
I maybe found a bug, not sure about it though as I only got surprised by the effect. I think I had an ace of hearts under a king of hearts onto which I stacked up hearts. When dragging in the '2', it was gone, leaving the other ace of hearts I was planning to put atop there for me, killing the run.
This is similar to spider solitaire, because it was inspired by it :)
I used to play spider daily but found the vanilla version too easy. So to make it more difficult I would at the beginning of a new game deal the leftover cards until there were only enough for 2 more rounds and I always thought the fun began when I had 1 free slot on the table. After years of this I started wishing I could just start with the setting where all cards are dealt and I have free slots on the table.
So that is the origin story of this game.
And thanks for the bug report. I don't currently have any plans on updating this, but if I do I'll try to fix it.
Huh, that indeed makes sense now reading it, how this one could emerge from Spider! :)